Abilities & TraitsEdit
Maruk has the ability to control, create, and absorb plant life, as well as the ability to dehydrate a target and absorb the energy into himself. He is also amphibious and is a very strong swimmer, much faster than a hungry Takea shark. Although he can live on land, he is rather clumsy when it comes to walking.
He is the second-most mutated Toa Horrakah, and looks very-much like a Rahi. Maruk prefers to stalk his prey from beneath the waves, either using his body as a battering ram against boats, or using his control over plant life to cause the aquatic flora to grow to immense sizes and thereby disrupt, disable, or crush any seacraft in the area, particularly those that are too large for him to handle on his own.
|Karak | Maruk | Partash | Sarraw | Warhaka | Zorrakh|
|Tolliwam||Dokunol (Deceased) | Haldtin | Igidin|
|Ouir Nui||Aoupar | Jahu | Tejen|
|Manax Nui||Gyah (Deceased)|
|Transformed||Åuset | Braxel | Dohlu | Eilaiki | Flor (Deceased) | Gaveil (Deceased)|
Hark | Iinokin | Kerh | Maruk | Nejodis | Onathei (Deceased) | Shurawl
Sorj | Thylene | Triza (Deceased) | Ukhikh | Xironu | Yeigo